Futurama: Game of Drones

Narrative & Production Leadership

Overview

Led narrative production for “Futurama: Game of Drones,” a match-3 type mobile game that successfully integrated the beloved Futurama IP with engaging puzzle gameplay mechanics. Collaborated with high-profile creative talent including Dave Grossman (LucasArts, Telltale) and Patric Verrone (Futurama EP and Writer) to deliver an authentic Futurama experience within a casual gaming format.

Futurama Splash

Role & Responsibilities

Key Innovations

Episodic Storytelling Framework

Production Pipeline Development

  1. Initial Pipeline (v1.0)

    • World concept development
    • Multi-stage script drafting
    • Comics production with multiple revision cycles
    • World map and level progression alignment
    • Final text implementation and approvals
  2. Enhanced Pipeline (v2.0)

    • Streamlined for live operations
    • Focus shift to procedural episodic content
    • Asset and location reuse optimization
    • Established timeline for content cadence

Technical Achievement

Developed comprehensive narrative toolset including:

Creative Direction

Project Impact

Collaboration Highlights

Worked directly with:

Key Learnings

  1. Pipeline Evolution

    • Early blueprint development is crucial
    • Flexibility in process adaptation
    • Scale consideration from start
    • Resource reusability optimization for live ops
  2. Creative Balance

    • IP authenticity maintenance
    • Gameplay integration priorities
    • Stakeholder management
    • Production efficiency

Tools & Technologies

Amazon Delivery

Duration: 2015-2016
Platform: Mobile (iOS/Android)
Genre: Puzzle/Match-3
IP Owner: Fox Digital Entertainment

Jon Myers

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