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A guest post on The Importance of Community was featured on the Massachusetts Digital Games Institute blog.
A co-presentation with Steven Williams of Zynga Boston was included in the Game Narrative Summit of GDC Online. The presentation topic was Indiana Jones Adventure World: Narrative for Social Games.
Jonathon was a speaker at the IGDA Summit of Casual Connect in Seattle on July 24, 2012. He participated in multiple panels of the Writing Track, including Beyond Gift Requests and Loot Drops, a panel on narrative in social games. He also participated in the panel The Gamer With a Thousand, available to view below. (see him at 25:34)
After writing and designing the Commodore 64 game Sleepwalking Backwards for the 2012 Global Game Jam, author J.C. Hutchins interviewed Jonathon for a Creator Spotlight post on his blog.
After co-founding the site and volunteering as Managing Editor for the community blog of the Boston Indies, Jonathon has divided those responsibilities and now advises the current staff. You can read his posts at this link.
The collaborative project Candescent was released as a free launch title on Brass Monkey, a web-portal game system in which you can use your iOS or Android device as a controller. Jonathon is producer and game designer of the project.
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